Relighting was achieved by the use of cinematic cameras, sequencer and the render queue in Unreal Engine 4.
All post-process was done directly in Engine with additional camera controls.
Reference taken from The Evil Within and other various lighting styles
Here's a breakdown of this project. I'll discuss the Lighting and how this was achieved.
I've taken reference and inspiration for this project from such horror classics. Amongst others, the main influence of this project was 2014 The Evil Within and the work from Sergey Tyapkin, a known artist I've been following for a quite awhile now.
Planning and Lighting:
I used Dekogon Clinton Crumpler's Subway Train. What I wanted to do is not only relight the scene but also to give the scene a sense of eeriness and a feel of how I was to shoot if I was here in person.
So I did exactly that. I generally think about this type of lighting all the time, so once getting the hang of how controls work and applying what I know from photography, it wasn't that hard to work with. I'm super happy that the whole entre train was also separate pieces as well.
I moved a few things around to create a different feel. You'd be surprised how much you can do when everything is laid out for you. I then started to delete most of the defaults that came with the pack which were the lights, the fog and the mesh light, with exceptions to keep the emissions, but that also was tweaked slightly.
As you can see there's a big difference in comparison to the original.
I had a lot of fun working on this project and what excited me the most was that I was able to go back to my roots as an adventurer but this time, using Unreal Engine.