Calvin Cropley
Calvin Cropley
Environment & Prop Artist
Melbourne, Australia

Summary

PORTFOLIO: https://www.calvincropley.com

As a professional photographer, I’ve always held a sharp eye for attention to detail and have worked to the extreme only to build enough skill to do what I’ve always wanted to.

My career has now expanded from photography to interest in the digital space, naturally diving straight into VFX and Video-game Art, I also have now applied all techniques from my photography pipeline such as color grading, lighting in production and post for the ultimate pipeline to the digital workflow from my 3D.

My current pipeline for the past 2 years consists of a high to low top Zbrush workflow, Maya, PBR Rendering and Substance Painter and an interest in developing custom materials in Substance Alchemist and Designer. For rendering I use Iray (Substance) for preview and Marmoset Tool Bag for real-time video-game renders, and Keyshot for commercial real-time photography lighting renders. In recognizing industry needs I have now started to experiment with Houdini and Nuke to expand on what I already know.

Expertise in:
-Asset creation
-Normal map creation from high poly to low poly bakes
-PBR texturing
-Environment/Level Art

Software:
-Maya
-Substance Painter
-Photoshop
-Zbrush
-Marmoset

Resume PDF

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Skills

Rendering3D ModelingEnvironment ModelingProp ModelingTexturingPhotographyPhoto-manipulationColor GradingVideo EditingColor ManagementPhotogrammetry

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Substance Source
Substance Source
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Lightroom
Lightroom
CrazyBump
CrazyBump
ZBrush
ZBrush
xNormal
xNormal
Unreal Engine
Unreal Engine
Final Cut Pro
Final Cut Pro
DaVinci Resolve
DaVinci Resolve

Reel