Calvin Cropley
Calvin Cropley
3D Artist at Motorsport Games
Melbourne, Australia

About

Calvin's early artistic career has been heavily influenced by 80's horror and thrillers by creators such as George A. Romero, Stephen King and Shinji Mikami.

As an evolving artist, he has progressed from traditional paint and visual art to digital art.
After 10 years as a photographer in fashion, music and live events playing with lighting and shadow play, he has turned his energies towards digital post-production toolsets.

Today, as a 3D artist his efforts and passion are focused on a hyper-realism art style for contribution to video game environments, modelling assets and props.

Maya is used for asset creation, Substance Painter for texturing developing custom materials in Substance Alchemist and Designer. For the final output, Marmoset Tool Bag will be used for real-time results.
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Specialities: High and low poly modelling, UV / Texturing environment and prop modelling, and rendering.

Software:
Maya, Zbrush, Substance Alchemist, Substance Painter, Photoshop, Lightroom, DaVinci Resolve, Crazybump.

AWARDS: https://www.therookies.co/u/calvincropley/achievements
PORTFOLIO: https://www.calvincropley.com
PHOTOGRAPHY: http://tiny.cc/calvintakesphotos

PRESS:
https://magazine.artstation.com/2021/07/whats-new-on-artstation-learning-15-07-21/
https://www.linkedin.com/feed/update/urn:li:activity:6801116806825164800/?commentUrn=urn%3Ali%3Acomment%3A(activity%3A6801116806825164800%2C6801165647075258368)

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Skills

Rendering3D ModelingEnvironment ModelingProp ModelingTexturingPhotographyPhoto-manipulationColor GradingVideo EditingColor ManagementPhotogrammetry

Software proficiency

Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Photoshop
Photoshop
Lightroom
Lightroom
ZBrush
ZBrush
Megascans
Megascans
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump
xNormal
xNormal
DaVinci Resolve
DaVinci Resolve
Slack
Slack

Reel

Experience

  • Game Artist at Freelance
    Melbourne, Australia
    January 2019 - Present

    Client Work within the Video Game and Modding Community. Collaborations include modelling 3D Assets, UV mapping textures and rendering. Occasionally working with high to low baking and retopologizing assets for game ready production and optimization.

  • Photographer at Freelance | Outsource
    Melbourne, Australia
    November 2009 - July 2018

    Melbourne, Freelance Photographer.

    Live events, fashion, music and writing articles. Content creator for web and social media. Understanding of lighting and composition.