As a professional photographer, I’ve always held a sharp eye for attention to detail and have worked to the extreme only to build enough skill to do what I’ve always wanted to.
I've now expanded from photography to my interest in VFX and Video-game Art, I also have now applied all techniques from my photography pipeline such as color grading, lighting in production and post for best results with the pipeline for 3D workflow.
My workflow consists of a high to low top Zbrush for Game Ready Assets.
I use Maya for my asset creation, Substance Painter for texturing and have I've developed custom materials in Substance Alchemist and Designer. For the final output, I use Marmoset Tool Bag for real-time results. In recognizing industry needs I have now started to experiment with Houdini and Nuke to expand on what I already know.