Calvin Cropley
Calvin Cropley
Environment & Prop Artist
Melbourne, Australia

As a professional photographer, I’ve always held a sharp eye for attention to detail and have worked to the extreme only to build enough skill to do what I’ve always wanted to.

I've now expanded from photography to my interest in VFX and Video-game Art, I also have now applied all techniques from my photography pipeline such as color grading, lighting in production and post for best results with the pipeline for 3D workflow.

My workflow consists of a high to low top Zbrush for Game Ready Assets.
I use Maya for my asset creation, Substance Painter for texturing and have I've developed custom materials in Substance Alchemist and Designer. For the final output, I use Marmoset Tool Bag for real-time results. In recognizing industry needs I have now started to experiment with Houdini and Nuke to expand on what I already know.

PORTFOLIO: https://www.calvincropley.com
PHOTOGRAPHY: http://tiny.cc/calvintakesphotos

Resume PDF

Skills

Rendering3D ModelingEnvironment ModelingProp ModelingTexturingPhotographyPhoto-manipulationColor GradingVideo EditingColor ManagementPhotogrammetry

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Substance Alchemist
Substance Alchemist
Substance Source
Substance Source
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Lightroom
Lightroom
CrazyBump
CrazyBump
ZBrush
ZBrush
xNormal
xNormal
Unreal Engine
Unreal Engine
Final Cut Pro
Final Cut Pro
DaVinci Resolve
DaVinci Resolve

Reel