As a professional photographer, I’ve always held a sharp eye for attention to detail and have worked to the extreme only to build enough skill to do what I’ve always wanted to.
My career has now expanded from photography to interest in the digital space, naturally diving straight into VFX and Video-game Art, I also have now applied all techniques from my photography pipeline such as color grading, lighting in production and post for the ultimate pipeline to the digital workflow from my 3D.
My current pipeline for the past 2 years consists of a high to low top Zbrush workflow, Maya, PBR Rendering and Substance Painter and an interest in developing custom materials in Substance Alchemist and Designer. For rendering I use Iray (Substance) for preview and Marmoset Tool Bag for real-time video-game renders, and Keyshot for commercial real-time photography lighting renders. In recognizing industry needs I have now started to experiment with Houdini and Nuke to expand on what I already know.
-Normal map creation from high poly to low poly bakes