Calvin Cropley
Calvin Cropley
3D Artist at Motorsport Games
Melbourne, Australia

About

Calvin's early artistic career has been heavily influenced by 80's horror and thrillers by creators such as George A. Romero, Stephen King and Shinji Mikami.

As an evolving artist, he has progressed from traditional paint and visual art to digital art.
After 10 years as a photographer in fashion, music and live events playing with lighting and shadow play, he has turned his energies towards digital post-production toolsets.

Today, as a 3D artist his efforts and passion are focused on a hyper-realism art style for contribution to video game environments, modelling assets and props.

Maya is used for asset creation, Substance Painter for texturing developing custom materials in Substance Alchemist and Designer. For the final output, Marmoset Tool Bag will be used for real-time results.
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Specialities: High and low poly modelling, UV / Texturing environment and prop modelling, and rendering.

Software:
Maya, Zbrush, Substance Alchemist, Substance Painter, Photoshop, Lightroom, DaVinci Resolve, Crazybump.

AWARDS: https://www.therookies.co/u/calvincropley/achievements
PORTFOLIO: https://www.calvincropley.com
PHOTOGRAPHY: http://tiny.cc/calvintakesphotos

PRESS:
https://magazine.artstation.com/2021/07/whats-new-on-artstation-learning-15-07-21/
https://www.linkedin.com/feed/update/urn:li:activity:6801116806825164800/?commentUrn=urn%3Ali%3Acomment%3A(activity%3A6801116806825164800%2C6801165647075258368)

https://www.linkedin.com/feed/update/urn:li:activity:6867087974815940608/?commentUrn=urn%3Ali%3Acomment%3A(activity%3A6867087974815940608%2C6867217060871729152)

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Skills

Rendering3D ModelingEnvironment ModelingProp ModelingTexturingPhotographyPhoto-manipulationColor GradingVideo EditingColor ManagementPhotogrammetry

Software proficiency

Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Lightroom
Lightroom
ZBrush
ZBrush
Megascans
Megascans
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump
xNormal
xNormal
DaVinci Resolve
DaVinci Resolve
Slack
Slack
Jira
Jira

Reel

Experience

  • 3D Artist at Motorsport Games
    Melbourne, Australia
    June 2021 - Present

    Motorsport Games (NASDAQ:MSGM), a Motorsport Network company, combines innovative and engaging video games with exciting esports competitions and content for racing fans and gamers around the globe. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series including NASCAR and the British Touring Car Championship (“BTCC”). Motorsport Games is an award-winning esports partner of choice for NASCAR, 24 Hours of Le Mans, Formula E, BTCC and the FIA World Rallycross Championship, among others.

    Responsible For:

    - Creating detailed PBR environment assets.

    - UV mapping / 0-1 space and Texture Preparation for Production and game-ready files.

    - Creating photo-realistic materials for open-world props in Substance Designer

    - Works with Modular and non-destructive pipelines within team workflow.

    - Assembled assets in Unreal Engine 4

    - Made use of reusability with in house tools for fast call-out times.

    - Works with agile tools such as Source Control, Kanban Charts and communications with Microsoft Teams.

  • Game Artist at Freelance
    Melbourne, Australia
    January 2019 - Present

    Client Work within the Video Game and Modding Community. Collaborations include modelling 3D Assets, UV mapping textures and rendering. Occasionally working with high to low baking and retopologizing assets for game ready production and optimization.

  • Photographer at Commercial | Media Press
    Melbourne, Australia
    November 2009 - July 2018

    Melbourne, Commercial | Media Press Photographer.

    Live events, fashion, music, and writing articles. Content creator for web and social media. Understanding of lighting/composition, color theory, and advanced high-end retouching.