As a part of the Motorsport Games team in Melbourne, I worked on the following game assets for KartKraft™ These props were created to support key features for set dressing the levels across the game and tracks, as well as assistance in vehicles and the foundations for the buildings.
All assets you see here were created in Blender and combination with Maya and Textured procedurally using Substance Designer. Across the prop creation and texture pipeline, all textures are fully procedural and tweakable for reusability. KartKraft™ | Motorsport Games Motorsport Games © 2022