Far From Home.
Reference: Philippines.
Inspiration: Recreation of a childhood home, housing the memory of my neighbourhood, my first exploration into video games, and family memories.
The scene is a construct of self-made assets, real-life trash, posters, scan data, materials created from personal collection, as well as Quixels Megascans assets and variation materials from the library.
Variation includes randomness, Foliage brush, dirt, and procedural elements using Substance Designer and Scan Data.
Lighting and Environment were constructed using Unreal Engine 5.6.
The following and more props can be found in this breakdown:
https://www.artstation.com/artwork/Ry6y0v
Visual Effects:
VFX / SFX and Animation to add animals.
In addition, trash includes Jollibee / Fast Food wrappers, traditional Philippine moon calendars, moving rats, cats, dogs, puppies, chickens/birds, cockroaches, flies, and ants. Then to finish it off, comping the prerender dust particles |
Checkout Part II below:
https://www.artstation.com/artwork/L4a44w