One Texture at a Time
One Texture at a Time

Over the past few months, I’ve been diving deep into material creation, scanning, cleaning, and refining real-world surfaces. What started as personal experiments has now grown into a full marketplace release.
Every asset in this collection was treated like a production-ready piece, balancing fidelity and efficiency. All maps are delivered in 4K and higher on request and tested in real-time engines, and packaged with flexibility in mind. 
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Each material goes through a full custom workflow:
Scan → Cleanup → Substance Pipeline 
→ Marmoset / Unreal Testing → Authoring / Testing / Look Dev
Ensuring consistency and drop-in usability throughout the pipeline for your projects. 
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This isn’t just about releasing assets, it’s a portfolio piece that shows how I approach repeatable, high-fidelity workflows.
The first sets and bundles will be available on FlippedNormals Marketplace, and coming soon to ArtStation.

Link to store:
https://flippednormals.com/creator/calvincropley?tagIds=1

More artwork