A fun little prop and material exercise I worked on during downtime. This one’s all about capturing the gritty, utilitarian side of everyday spaces, including carts, cracked surfaces, signage, and materials with some lived-in wear. Nothing fancy, just grounded realism.
This mini scene was built using a mix of custom-made assets and surfaces from my library, all staged for simple presentation. Kept the backdrop clean to focus on the lighting, roughness breakup, and storytelling through texture.
Rendered in Unreal Engine 5
Built with Substance Painter, Maya, and a few of my custom tools.