Sci-Fi Gas Pump

I wanted to start the new year off with a challenge. Here, I focused on a hard surface project using Speed Cut plugin for Maya and traditional modelling and extrusion. All UV was done within Maya and Texturing in Substance Painter. Creating this Asset was super fun, and glad to know that most of the piece can be used for another up-coming projects also. Rendered in Toolbag 4.
The following plugins were used. 
Speed Cut: